ARROW ROLL-OVER AND WIND

With no wind present then the impact height or total distance travelled for an arrow is closely connected to the arrow 'roll-over' rate. The wind effect (headwind/tailwind) on arrow height or distance is similarly related to the arrow rotational characteristics.

If the arrow is flying 'nose up' then the wind drag force acts to lift the arrow with a head wind and drive the arrow down with a tail wind. The reverse applies if the arrow is flying 'nose down'. When you shoot an arrow its starts off flying nose up and ends up flying nose down. How much of its flight the arrow spends nose up as opposed to nose down depends on how fast the arrow rotates. The overall wind drag effect, i.e. does the arrow hit lower in a headwind and higher in a tailwind or the reverse, depends on the relative proportion of time the arrow is flying nose up to nose down.


Suppose you start with an arrow with a high roll-over rate and then by some means gradually reduce it. Initially the arrow will hit higher in a tailwind and lower in a headwind. As you reduce the roll-over rate evenually you will reach a point where the arrow starts to impact higher in a headwind and lower in a tail wind.

The factors which affect arrow roll over rate (in order of importance) are:

1. Amount of fletching torque

Increasing the fletching area or arrow FOC will increase the arrow roll-over rate.

2. Arrow Moment of Inertia

As the arrow gets heavier it will rotate more slowly under a given fletching torque.

3. Arrow Speed

The faster the arrow and the flatter the trajectory then the less time the arrow will have to roll over.

Target arrows invariably carry enough fletching to tighten the arrow groups (high arrow rotation rate) so they will hit lower in a headwind and higher in a tail wind.

The effect of a headwind or tailwind on the height variation of where the arrow hits are not the same. If the wind drag is pushing the arrow up then the overall downwards acceleration is gravity minus the wind drag. If the wind drag is pushing the arrow down then the overall downwards acceleration is gravity plus the wind drag. The amount the arrow hits high for a given tailwind is less then the amount the arrow hits low with the same wind as a headwind.

The diagrams simulate how where the arrow hits varies as a constant wind speed is rotated (at 30 degree intervals) through 360 degrees. Diagrams are presented for a 'perfect' arrow a stiff arrow and a weak arrow. In each case it can be seen that the drop in height for a headwind is greater than the increase in height for a tailwind. For an explanation of the variation in horizontal displacements for the weak/stiff arrows see the section on variable tuning.



Perfect Arrow



Stiff Arrow



Whippy arrow


Last Revision 1 July 2009